Scripting: Editor no longer crashes if a coroutine is not persisted. Particles: Fixed potential crash on deletion of particle systems with mesh particles. Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off. Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux. Linux: Fixed perspective changes slower when quickly scrolling in the Scene View. IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool. IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. IL2CPP: Allow the number of thread local storage slots to grow at runtime. Input System: Updated Input System package to 1.7.0.ĢD: Fixed case where sprite turns invisible in URP 2D when Mask Source is set to 'Supported Renderers' and Mask Interaction is set to 'Visible Inside Mask'.ĢD: Fixed Performance regressions in test suite Playmode for project 2D and test class .Tests.AnimationPerformanceTests.Īnimation: Fixed AnimationWindowCurve evaluation error after step.Īnimation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job.Īpple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback.Īudio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1.Įditor: Editor performance test regression fixed.Įditor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent.Įditor: Fixed ASAN errors sometimes happening in Editor UI tests.Įditor: Fixed rare deadlock that can occur when building DOTS based projects.Įditor: Fixed Sprite previews when go out from Play Mode and URP in use.Įditor: Updated UI/Docs for previewing audio clip in inspector.Editor: The audio mute button in the game view toolbar uses less time per frame.Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Metal: Rendering freezes when the orientation is changed Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: Baked lightmaps are not applied in the Player Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĪsset Importers: OnImportAsset leaks 5GB of memoryĬontextual Menu: "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is importedĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashesĭirectX11: Additional lights are broken when Spotlight is added to the Scene
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